XNAS · Communication Services · Internet Content & Information
Super League Enterprise Inc connects brands with the gaming population of around 3.5 billion through advertising and branded content programs across gaming and digital media platforms. The Company generates revenue by delivering these programs through proprietary interactive formats, creator content, immersive experiences, data-driven insights, and strategic campaign services designed to improve marketing performance. By translating player behavior into actionable intelligence, Super League serves as a trusted partner helping brands reach and influence consumers who play video games. With a deep understanding of this engaged yet under-monetized audience, it is positioned to capture an increasing share of brand advertising spend as the market evolves.
| Date | Period | EPS Est. | EPS Act. | Surprise | Revenue | Result | 1D Δ | 1W Δ | 1M Δ |
|---|---|---|---|---|---|---|---|---|---|
| 2026-08-14 | Q2 2026 | -1.79 | -1.00 | +44.13% | $3.0M | ✅ Beat | +5.65% | +77.53% | — |
| 2026-05-15 | Q1 2026 | -2.06 | -0.98 | +52.43% | $3.0M | ✅ Beat | -3.69% | -26.99% | -47.02% |
| 2026-03-27 |
| Q4 2025 |
| -2.98 |
| -0.96 |
| +67.79% |
| $3.2M |
| ✅ Beat |
| +7.91% |
| -6.49% |
| +3.51% |
| 2025-11-13 | Q3 2025 | -2.79 | -2.52 | +9.68% | $2.4M | ✅ Beat | — | — | — |
| 2025-08-14 | Q2 2025 | -7.40 | -3.29 | +55.54% | $3.0M | ✅ Beat | -9.29% | -19.80% | -25.43% |
| 2025-03-28 | Q4 2024 | -0.31 | -0.29 | +6.45% | $3.4M | ✅ Beat | -11.65% | -22.71% | +31.58% |
| 2024-11-14 | Q3 2024 | -0.31 | -0.25 | +19.35% | $4.4M | ✅ Beat | -23.28% | -38.48% | -37.37% |
| 2024-08-14 | Q2 2024 | -0.67 | -0.43 | +35.82% | $4.1M | ✅ Beat | -2.63% | +9.21% | -25.44% |
Showing last 8 quarters.